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CertificateUnreal Engine Pilot Program

LTU

The Unreal Engine (UE) stands as the world's foremost advanced 3D development platform, originally designed for video game creation but now penetrating numerous domains across human activity and industries. While still widely employed for game development, the Unreal Engine has become an indispensable tool in various fields, including architecture, simulation, virtual production, automotive engineering, aviation, medicine, feature films, television/streaming, virtual reality (VR) and augmented reality (AR) applications – amongst others. 

Email Contact Us!

prodev@ltu.edu

Program Facilitator

Ben Blau

blau-sq-2

Assistant Professor of Practice
Advisor
Authorized Unreal Instructor

248.204.2060

bblau@ltu.edu

Ben's Unreal Authorized Instructor Badge


PILOT PROGRAM LAUNCHING

FEBRUARY 2024

Contact prodev@ltu.edu for details

Integration with Open AI GPT-4 and other third-party AI products can extend the capabilities of Unreal Engine to places we have yet to imagine. As we look to the future of industry, it is clear that the Unreal Engine will play a major role.

Join us for an initial UE5 Pilot Program to learn core functionalities and gain a broad overview of Unreal Engine 5.

Course Outcomes

  • Understand the fundamentals of game development, and other industrial and commercial applications of the Unreal Engine
  • Create digital environments applicable to game design, architecture, virtual production, or industrial applications
  • Incorporate 3D visual effects, animation, sound, and music into digital environments
  • Learn how to bring a project from concept to final deliverables for any Unreal Engine use case
  • Small Class sizes - 12 student max
Sessions will be in person on LTU's Campus

Saturdays, 9 a.m. to 1 p.m.

  • February 3
  • February 10
  • February 17
  • March 16
  • March 23
  • March 30
  • April 6
  • April 13

Curriculum

Consolidated 6 - 8 Week Pilot Course
The course is 6 weeks with an option 2 weeks depending on how in-depth you wish to go into each topic.

  • Orientation and scope of Unreal Engine
  • System and storage requirements
  • Creating an Epic Games Account and installing Unreal Engine
  • Editor tour, viewport navigation, and basic project setup
  • Activity: Create a simple indoor environment
  • Graphics settings and lighting fundamentals (Baked vs. Real-time Lighting)
  • Basic optimization techniques
  • Introduction to Blueprint scripting
  • Activity: Add interactivity (e.g., working doors and sound effects)
  • Importing and using assets from Unreal Marketplace and Quixel
  • Creating both indoor and outdoor environments
  • Introduction to Nanite and Lumen
  • Activity: Indoor and outdoor lighting optimization
  • Blueprint Visual Scripting for character movement and animation
  • Basic AI implementation
  • Introduction to sound in Unreal Engine (2D and 3D audio actors)
  • Activity: Implement a character with basic movement and sound
  • Advanced Blueprint scripting (Custom Events, Timelines)
  • Environmental audio implementation and spatialization
  • Introduction to landscape creation and environmental VFX
  • Activity: Enhance environment with advanced interactivity and audio
  • Basics of Unreal Engine Sequencer and Movie Render Queue Creating and animating cameras in Sequencer Basic green-screen compositing Activity: Create a short cinematic sequence
  • Advanced Sequencer techniques and cinematic camera moves
  • Post-process volumes and visual effects
  • Rendering cinematics and basic post-production
  • Activity: Produce an advanced cinematic scene
  • Optimizing and building projects for packaging
  • Nativizing Blueprints and packaging settings
  • Finalizing and exporting projects for various platforms
  • Activity: Package and present a finalized project