facebook
Skip to main content
bnr txt
CoAD's student advising page is a collection of resources for students to use as they design their pathway to graduation. It highlights current elective courses, curriculum flowcharts, and other forms related to advising. For more information or questions please speak to your academic advisor.

Student work from Life Drawing and Typography classes

Spring 2023 Elective Courses

ART 4993/5993 Special Topics: Visualized Realms
Tuesdays and Thursdays, 4:20 - 5:35 pm (ONLINE)
Dr. Rebecca Bieberly 

Visions of new worlds, existences, and experiences of being rendered in the arts, newer media, and video games will be examined through references to the visual history of East Asia. Expect to roam through fiery hells and mythical lands of immortality, paradisal Buddhist Pure Lands, and supernatural creatures of invisible worlds linked to the political, social, religious, and intellectual ideas that gave meaning and value to these arts. With no expectation of knowledge of the arts, histories, or languages of East Asia, all are welcome. Primarily focused on content at a Senior or Graduate level

ART 3993 Special Topics: Lens Media
Fridays: 9:00 am - 12:40 pm (ON CAMPUS)
Prof. Steve Rost

Focusing on the lens as a common apparatus that unites art, science and technology, this course aims to bridge content areas from a broad range of disciplines that are offered at the university. This is a collaborative project-based course ranging from traditional lens media applications such as photography and video to those lenses used in the sciences and engineering. Open to all students regardless of level.

GAM 3143 3D Animation Lab
Mondays and Wednesdays 7:10 - 9:00 pm (ONLINE)
Prof. Anthony Fox

Students will study and implement the necessary steps to prep assets to be visualized within a real time technology environment.  Utilizing Unreal Engine 5 and the latest real time pipeline workflows and techniques, the course will cover the necessary steps to prep, implement and polish a final product from start to finish. Responsibilities include lighting, materializing, asset prep, environment creation, and final shots/rendering. Open to all students if a previous modeling course in any software has been completed (Maya, 3DS Max, Rhino, Alias, Blender). If an override is needed, contact Philip Plowright. 

IDD 3823 User Experience and User Interface Design
Tuesdays and Thursdays 5:10 - 7:00 pm
 (ON CAMPUS)
Prof. Marilyn Cannell

UX/UI is a lab-based investigation of the processes of designing digital and physical user experiences and interfaces at the intersection of Graphic Design, Industrial Design and Interaction Design. How people interact with surfaces and objects will include concept ideation, user journeys, information architecture, workflows, and prototyping. Open to all students except Freshman.


DES 3623 Multi-Disciplinary Design
Monday and Wednesday 11:00 - 1:40 pm (ON CAMPUS)
Prof. Lilian Crum, Dr. Ahu Yolac, Prof. Danielle Reynolds, and more
While Multi-disciplinary Design is a required course for new flowcharts, it is an elective for everyone else who has had sophomore studio experience, including Architecture. The project changes each semester but remains focused on larger socio-cultural design issues and interventions. Working in a cross-disciplinary team environment, students work to bring their particular practice knowledge to be part of something greater. Open to students who have completed sophomore design studios.

INX 2413  Human Behavior in the Built Environment
Tuesday and Thursday 11:00 - 12:15 pm (ON CAMPUS)
Prof. Len DiLaura
Ever wondered why some spaces work and others don't? Much of the answer can come down to humans and our psychological understanding of our surroundings. This course is a
n exploration of the influences of environments on human behavior, including a study of the methods and tools used to evaluate psychological response and human needs. Open to all students regardless of level.

LLT 4513 Seminar in Literature: Games & Culture [**LLT/PSY/SSC 3-Credit Humanities Elective]
Tuesdays and Thursday 11:00 - 12:15 pm (ON CAMPUS)
Dr. Julia Kiernan
Games are not simply sites of play, they are cultural artifacts that are shaped by unique historical, social, and material contexts. In this seminar-style course, students will lead and engage in academic discussions that consider the socio-technical aspects of gaming; embodiment and space; spectatorship and performance; gender, race, sexuality, and representation; and economics of production processes, including co-creation and intellectual property. Both active discussion and focused writing are central expectations of this course. Open to students who have completed LLT 1223 and LLT 1213.

Student giving a presentation