Bachelor of Fine Arts in Game Design
The Bachelor of Fine Arts in Game Design program is a project-focused, multi-disciplinary degree program, with a focus on game system design, level design, and game assembly. The Game Design program curriculum employs an industry-applicable approach that includes art asset creation and integration, defining narrative, storytelling, and collaborative development practices between designers and programmers. During their time at LTU, game design students take a sequence of game studios, which act as a platform for professional practice. These integrate several disciplines in order to produce and release games within the curriculum itself. Throughout the program, students are challenged to develop critical thinking skills as they visually communicate concepts, analyze industry trends, and apply design principles and patterns to their work that is encouraged to be focused on their individual talents and interests in the multi-faceted field.
Our program prepares students to work in a range of areas, including game design, project management, storyboarding, 3D modeling, concept art , illustration, animation, motion graphics, game development, app development, art direction, game writing, user experience/user interface design (UX/UI) and more.
Header: 1. J. Spurlin, Level Design // 1. S. Olson and J. Klaus, Poto and Chubs // 2. M. Hartman, 2D Concept Art // 3. H. Panourgioas, Fynnland // 4. T. Kurokawa, Shockball Player
Admissions + Curriculum
Admission into the Game Design program follows the University’s admission criteria. Portfolios are not required for admission.
For specific Game Design program questions, contact the Chair of Design, Philip Plowright, at email@example.com .
For general questions about admissions, our programs or the college, please contact Associate Dean, Lilian Crum, at firstname.lastname@example.org or click on the links below.
Total Semester Credit Hours: 120