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Game Design Header Bachelor of Fine Arts in Game Design 
/Department of Design
/CoAD

Bachelor of Fine Arts in Game Design

The Bachelor of Fine Arts in Game Design program is a project-focused, multi-disciplinary degree program, with a focus on game system design, level design, and game assembly. The Game Design program curriculum employs an industry-applicable approach that includes art asset creation and integration, defining narrative, storytelling, and collaborative development practices between artists and programmers. During their time at LTU, game art students take several Integrated Game Studios, which act as a platform for professional practice, bringing together the University's disciplines in order to produce and release games within the curriculum itself. Throughout the program, students are challenged to develop critical thinking skills as they visually communicate concepts, analyze industry trends, and apply design principles and patterns to their work that is encouraged to be focused on their individual talents and interests in the multi-faceted field.


Careers in Game Design

Our program prepares students to work in a range of areas, including game design, project management, storyboarding, 3D modeling, concept art , illustration, animation, motion graphics, game development, app development, art direction, game writing, user experience/user interface design (UX/UI) and more.

Current students and graduates work for local and national companies, including FordJackbox GamesChimera LabsDead Art GamesFiat Chrysler AutomobilesMackevisionSeventy 7,  Flyover GamesQuicken LoansPluto, FanLabelPixo3DExcite, and Dreaming Door Studios.

Featured Alumni


1. J. Spurlin, Level Design //  2. S. Olson and J. Klaus, Poto and Chubs  // 3. D. Subjeck, Interstellar Symphony // 4. C. Hughes, Level Design // 5. M. Hartman, 2D Concept Art // 6. H. Panourgioas, Fynnland // 7. T. Kurokawa, Shockball Player

Admissions +  Curriculum

Admission into the Game Design program follows the University’s admission criteria. Portfolios are not required for admission.

For specific Game Design program questions, contact the Chair of Design, Philip Plowright, at pplowrigh@ltu.edu.

For general questions about admissions, our programs or the college, please contact Associate Dean, Lilian Crum, at lcrum@ltu.edu or click on the links below.

Total Semester Credit Hours: 120

Featured Faculty

Faculty Positions

Stephen Mallory
Faculty and Game Studies Researcher

Faculty Test v2

Ahu Yolac
Faculty and Game Studies Researcher

Faculty test v1

Brett Pennings
Game Developer at Bowlcut Studios

Faculty Positions

Stephen Mallory
Faculty and Game Studies Researcher

Faculty Test v3

Ahu Yolac
Faculty and Game Studies Researcher

Faculty Test v3

Brett Pennings
Game Developer at Bowlcut Studios

CoAD News

Scholarships

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Lectures

Lectures

Student Work